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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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eggs.3do
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1998-04-20
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11KB
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328 lines
# MODEL 'eggs.3do' created from 'L:\grimtech\anim\p16_08a\p16_08a_tech\SCENES\eggs.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:egg_spots_inv.MAT
1:egg_spots_inv.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.050691
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 3
# Mesh definition
MESH 0
NAME null20
RADIUS 0.000000
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 0
# num: x: y: z: i:
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
FACES 0
# num: material: type: geo: light: tex: extralight: verts:
FACE NORMALS
# num: x: y: z:
# Mesh definition
MESH 1
NAME egg3
RADIUS 0.014323
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 14
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TEXTURE VERTICES 25
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1: 25.250561 -32.499840
2: 7.499520 -32.250240
3: 61.500160 -10.499840
4: 60.500481 -30.750080
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21: 95.750397 -49.249920
22: 119.499519 -34.250240
23: 27.499519 -54.750080
24: 59.750401 -55.749760
VERTEX NORMALS
# num: x: y: z:
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FACES 16
# num: material: type: geo: light: tex: extralight: verts:
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1: 0 0x0000 4 3 0 0.0000 4 2, 1 5, 0 6, 3 3, 4
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FACE NORMALS
# num: x: y: z:
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2: -0.690127 -0.690127 0.217827
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# Mesh definition
MESH 2
NAME egg1
RADIUS 0.014323
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 14
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TEXTURE VERTICES 25
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2: 7.499520 -32.250240
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4: 60.500481 -30.750080
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21: 95.750397 -49.249920
22: 119.499519 -34.250240
23: 27.499519 -54.750080
24: 59.750401 -55.749760
VERTEX NORMALS
# num: x: y: z:
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1: 0.000000 0.000000 1.000000
2: -0.707796 -0.000000 -0.706417
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FACES 16
# num: material: type: geo: light: tex: extralight: verts:
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1: 0 0x0000 4 3 0 0.0000 4 2, 1 5, 0 6, 3 3, 4
2: 0 0x0000 4 3 0 0.0000 4 3, 4 6, 3 7, 5 4, 6
3: 0 0x0000 4 3 0 0.0000 3 4, 6 7, 5 1, 7
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5: 0 0x0000 4 3 0 0.0000 4 5, 9 8, 8 9, 4 6, 11
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FACE NORMALS
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###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 3
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
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2: 0x0000 0x00001 2 0 -1 -1 0 -0.018856 0.031508 -0.001123 -1.384091 -61.876167 -30.619692 0.000000 0.000000 -0.001035 egg1